본문 시작 본문 시작

History

2017 12
Lineage 2: Revolution named “Best Game of 2017” by Google Play in 6 countries.
Lineage 2: Revolution named “Most Competitive Game of 2017” by Google Play Japan.
Penta Storm named “Most Competitive Game of 2017” by Google Play Korea.
Netmarble named one of the “100 Brands of Korea” (BSTI).

11
Netmarble wins two prizes at the 2017 Korea Game Awards: Lineage 2: Revolution - Grand Prize; Penta Storm - Popularity Award
Netmarble wins two awards at Thailand Game Show (TGS) Big Festival 2017: Lineage 2: Revolution - Mobile Game of the Year; Everybody’s Marble - Casual Game of the Year
Netmarble announces Tera M, Blade and Soul: Revolution, Seven Knights 2, IcarusM, etc. at G-STAR.
Netmarble wins the 2017 EDAILY Occupation Grand Prize Chairman’s Award (Service category).

10
Netmarble wins the 2017 Money Today’s IR Grand Prize.

09
Netmarble’s Chairman Bang Jun-Hyuk wins the 26th Dasan Management Award (Business Pioneer category).

08
Lineage 2: Revolution reaches #1 Top Grossing in Japanese App Store.

07
MARVEL Contest of Champions reaches #1 Top Grossing in the United States App Store.

06
Lineage 2: Revolution reaches #1 Top Grossing in 6 Asian countries on both Google Play and the App Store.

05
Netmarble Games Listed on the stock market (KOSPI).

03
Netmarble ranked 9th Top Global Mobile Publisher for 2016 (App Store and Google Play combined).

02
Netmarble acquires Kabam's Vancouver Studio.
Netmarble ranked 4th Top Global Mobile Publisher (App Store and Google Play combined, January 2017); Lineage 2: Revolution reaches #2 Global Top Grossing.
Netmarble Japan wins the Korea Creative Content Agency’s Korea Content Lovers Award (Business category).
2016 12
Netmarble’s company blog is the first in the gaming industry to exceed 20 million visitors.
Netmarble wins the Korean Content Awards’ Prime Minister's Commendation (Overseas [Export] Contribution Category).
Seven Knights named "Best Use of Facebook Live” by Facebook Indonesia.
Seven Knights named "Best Trending Game of 2016" by Google Play Japan.
Netmarble wins "Mobile Game of the Year" at Thailand Game Show (TGS) Big Festival 2016.
Lineage 2: Revolution reaches Top Grossing #1 on the App Store and Google Play.
Netmarble named one of BSTI’s Top 100 Brands of Korea for the 4th Year in a Row.
Knights of Night [KON] named "Most Beautiful Game" by Google Play Korea.
Stone Age Begins named "Most Competitive Game" by Google Play Korea.
Stone Age Begins wins award for Creativity (Mobile Games) at the 2016 G-Rank Awards.

11
Netmarble wins 2 awards at the 2016 Korea Game Awards: Stone Age Begins - Grand Prize; Contribution to Society Runner-up.
Netmarble sponsors 2016 G-STAR and attends B2C (Lineage 2: Revolution, Star Wars™: Force Arena, Penta Storm).

10
Stone Age Begins reaches #1 Top Grossing on the App Store and Google Play in Hong Kong and Taiwan.

07
Stone Age Begins reaches #1 Top Grossing on the App Store and Google Play in Korea.

06
Netmarble signs an MOU with Korea Industrial Complex Corp. to establish G-Valley G-Square.
Seven Knights becomes the first Korean game to reach #3 Top Grossing on the Japanese App Store.

01
Seven Knights named “Game of the Month” at the G-Rank Awards.
2015 12
Netmarble ranked 8th in global mobile game revenue for 2015 (App Store and Google Play combined).
RAVEN [EvilBane], Idea, and MARVEL Future Fight named “Best Games of 2015” by Google Play.
Chairman Bang Jun-Hyuk receives the Order of Industrial Service bronze award for Netmarble’s contribution to job creation.

11
RAVEN [EvilBane] wins the Presidential Award at the Korean Game Awards (Netmarble wins a total of 6 awards).
Netmarble ranked 1st in global mobile game revenue on Google Play.

10
Everybody’s Marble named “Best Mobile Game” at Thailand Game Show (TGS) Big Festival for the second year in a row.

07
Netmarble acquires US-based mobile game developer SGN for USD 130 million.

03
RAVEN [EvilBane] becomes the highest-grossing game on the App Store and Google Play in Korea.

02
Netmarble enters into strategic partnership with NCsoft.
2014 10
Netmarble Games Corp. established. (Merger of CJ Netmarble Corp. and CJ Games Corp.)

09
Seven Knights reaches #1 Top Grossing in Korea.

08
Everybody’s Marble reaches #1 Top Grossing in Thailand.
Netmarble separates from CJ Group.

06
Netmarble Mobile Games breaks 100 million downloads.

03
Netmarble procures $533 Million USD from Tencent, the largest investment in the IT Industry.

02
Netmarble reaches #1 in game brand valuation (BSTI).
2013 11
Netmarble wins 2 awards at the 2013 Korea Game Awards: Monster Taming - Grand Prize; Everybody’s Marble - Popularity Award

09
Monster Taming reaches #1 Top Grossing in Korea.

07
Everybody’s Marble reaches #1 Top Grossing in Korea, becoming the fastest game to reach 10 million downloads.

05
Magu Magu 2013 reaches #1 Top Grossing in Korea.

04
Netmarble acquires JOYGAME, the #1 Turkish gaming company.

01
China branch established.
Everybody ChaChaCha reaches #1 Top Grossing in Korea.
2012 07
Taiwan branch (Joybomb) established.

06
Turn On Games established.
Netmarble US established. Netmarble enters the North American market.

04
Thailand branch (Stand Best Tech) established.
Indonesia branch established.

03
Netmarble launches a Mobile Business department and propels the smartphone business.
2011 11
Netmarble acquires Nuriensoft; Nuriensoft becomes a subsidiary.
Netmarble N2 established (formerly N2 play).
CJ Games established as a development holding company.

03
Netmarble merges with On Media, CJ Internet, Mnet Media, CJ Media, and CJ Entertainment to form CJ E&M Corporation.

01
Netmarble invests in Blue Pepper, a mobile specialist development studio.
2010 05
Netmarble reaches 30 million users.

03
Netmarble acquires Media Web.

02
Netmarble acquires Netmarble Monster (formerly Seed9 Games) and ReBORN Games (formerly CJ Game Lab).
2009 03
Netmarble becomes an official sponsor of the Korean Pro Baseball League ('09 - '10 CJ Magu Magu Professional Baseball).
2008 11
Sudden Attack ranked #1 Korean Online PC Game for the longest consecutive period. (#1 for 106 Weeks in a row, GameTrix)

03
Netmarble named “Korea’s Highest Customer Satisfaction” (Web Board Game Category) for the 2nd year in a row.
2007 11
Koong-Ya Adventure wins 3 awards at the Korea Game Awards, including the Excellence Award (Online Game Category).
2006 01
Sudden Attack reaches 250,000 concurrent users (CCU); Netmarble reaches 430,000 CCU.
2005 12
Netmarble named “Best Internet Corporation of the Year.” (Korean Ministry of Information and Communication’s Minister Award) (Korean Internet Corporate Association)

09
Netmarble N Park (formerly Ani-park) becomes a subsidiary of Netmarble.

04
Netmarble releases KTF GPANG, the first 3D Mobile Game Service.
Netmarble enters the mobile game publishing business.
2004 12
Netmarble launches Mobile Dae-Bak Mat-Goas, a unified wired and wireless network.

09
CJ Internet Japan Inc. established as a joint venture with Soft Bank Group.
Netmarble enters mobile market with KTF partnership.

06
Netmarble joins CJ Group; name changes to CJ Internet Corp.
2003 12
Ya-Chae Boo-Rak-Ri wins the Education Award and Functionality Award at the Korea Game Awards.
Netmarble wins the Golden Brand Ethics Management Award.

11
Netmarble reaches 20 million users.

09
Netmarble acquires Plenus Investment Corp. and changes the name (First RTO/Reverse Takeover).
2002 04
Catch Mind becomes the first game to use an in-app purchases model.

01
Netmarble reaches 10 million users.
2001 05
Netmarble hosts the first gaming industry school competition.

01
Netmarble launches Lagheim, the first online game publishing business in the gaming industry.
2000 11
Netmarble launches Netmarble, the first game portal service.

03
Netmarble established.