본문 시작 본문 시작

History

2017 03
9th Top Global Mobile Publisher (App Store & Google Play, January to December of 2016)

02
Acquisition of Kabam's Vancouver Studio
4th Top Global Mobile Publisher (App Store & Google Play, January), "Lineage 2: Revolution" reaches Global Top Grossing #2
2016 12
First Gaming Company Blog to Exceed 20 Million Visitors
Awarded the Prime Minister's Commendation for the Category of "Overseas (Export) Contribution" of the "Korean Content Awards"
Netmarble Indonesia ("Seven Knights") Awarded the "Game of the Year - Best Use of Facebook Live"
"Seven Knights" Awarded the "Best Trending Game of 2016" by Google Play (Japan)
Awarded the "Mobile Game of the Year" by Thailand's Game Show "TGS & Big Festival 2016"
"Lineage 2: Revolution" Reaches Top Grossing #1 for the App Store and Google Play
Selected as one of the "100 Brands of Korea in 2016" for the 4th Year in a Row (BSTI)
"KON" Awarded the "Most Beautiful Game" by Google Play
"Stone Age" Awarded "Most Competitive Game" by Google Play
"Stone Age" Awarded "2016 G-Rank" in the Category of Mobile Creativity

11
Granted 2 Awards at the 2016 Korean Game Awards (2nd Place to "Stone Age", Excellence Award for Contribution to Society)
Sponsored the 2016 G-STAR and Attended B2C ("Lineage 2: Revolution," "Star Wars: Force Arena," "Penta Storm")

10
"Stone Age" Reaches Top Grossing #1 for the App Store and Google Play in Hong Kong and Taiwan

07
StoneAge Begins becomes No. 1 grossing game in the Korean App Store and Google Play

06
Netmarble signs MOU with Korea Industrial Complex Corp. for the establishment of G-Valley G-Square
Seven Knights ranked as the Top 3 grossing game in the Japanese App Store, for the first time in Korean game history

01
Seven Knights named the ‘Game of the Month’ at the G-Rank Awards
2015 12
Ranked 8th in global mobile game revenue for 2015 (Google Play and Apple App Store combined)
RAVEN(EvilBane), Idea and MARVEL Future Fight named as Best Games of 2015 by Google Play
Chairman Jun-hyuk Bang awarded ‘Bronze Medal of Industrial Effort’ in recognition of Netmarble’s contribution to job creation

11
RAVEN(EvilBane) won six awards at the Korean Gaming Award 2015, including 1st place, known as the Presidential Award
Was the highest grossing mobile game company in global revenue (Google Play)

10
Acquired SGN, a mobile game developer based in the U.S., for USD 130 million

03
RAVEN(EvilBane) became the highest grossing game in Korea (both Google Play and App Store)

02
Netmarble entered into strategic partnership with NCsoft
2014 10
Established Netmarble Games Corp.
(Merger of CJ Netmarble Corp. and CJ Games Corp.)

09
Seven Knight ranked #1 in Top Grossing

08
Everybody Marble ranked #1 in Thailand
Separated from CJ Group

06
Netmarble Mobile Games reached one hundred million downloads

03
Secured biggest source of investment in IT industry(533 million USD from Tencent)

02
Netmarble ranked #1 in Brand Stock Top Index (BSTI)
2013 11
Won 2 Republic of Korea Game Awards
(Grand Prize: Taming Monster, Popularity Award: Everybody Marble)

09
Taming Monster ranked #1 in Top Grossing

07
Everybody Marble ranked #1 Top Grossing, became as fastest game to reach 10 million downloads.

05
Magu Magu 2013 ranked #1 Top Grossing

04
Acquired #1 Turkish company JOYGAME

01
Established Netmarble Branch in China
Everybody ChaChaCha ranked #1 in Top Grossing
2012 07
Established Netmarble Branch in Taiwan (Joybomb)

06
Turn On Games established
Established Netmarble US (enter US market)

04
Established Netmarble Branch in Thailand (Stand Best Tech)
Established Netmarble Branch in Indonesia

03
Established Mobile Business Department, Official launch of mobile device business
2011 11
Acquired Nuriensoft, transferred to subsidiary company
Established Netmarble N2 (formerly N2 play)
Established development holding company, CJ Games

03
Merged into CJ E&M Corporation
(Merged with On Media, CJ Internet, Mnet Media, CJ Media, and CJ Entertainment)

01
Invested in Blue Pepper, a mobile specialist development studio
2010 05
30 million Netmarble users reached

03
Acquired Media Web, transferred to a subsidiary company

02
Netmarble Monster (formerly Seed9 Games) and ReBORN Games (formerly CJ Game Lab) acquired, transferred to subsidiary company
2009 03
Official Sponsor for Korean Pro Baseball League('09 - '10 CJ Magu Magu Professional Baseball)
2008 11
Sudden Attack domestically ranked as #1 for PC Online Game for the longest period (#1 for 106 Weeks in a row, GameTrix)

03
Awarded #1 Title for "National Web Board Game with highest satisfaction" for 2 years in a row.
2007 11
Koong-Ya Adventure won 3 awards from Korean Gaming Award in 3 categories (Excellence Award in Online Game, Etc.)
2006 01
Reached 250 thousand CCU (Con-Current Users) on Sudden Attack & 430 thousand CCU on Netmarble.
2005 12
Awarded as The Best Internet Corporation of the Year(Awarded Minister Prize from Korean Ministry of Information and Communication) (Korean Internet Corporate Association)

09
Netmarble N Park (formerly Ani-park) transferred to subsidiary

04
Released the first 3D Mobile Game Service, KTF GPANG
Entered Mobile Game Publishing Business
2004 12
"Mobile Dae-Bak Mat-Go" released as unified wired and wireless network,

09
Joint establishment with Soft Bank Group, Established CJ Internet Japan Inc.
Netmarble enters mobile market with KTF partnership

06
CJ Group transferred, change name of firm to CJ Internet Corp.
2003 12
"Ya-Chae Boo-Rak-Ri" wins Korean Game Awards in 2 categories (Educational Game category)
Won the Award for Golden Brand Ethics Management Award

11
20 million Netmarble users reached

09
Acquired Plenus Investment Corporate and then change name of firm (First RTO (Reverse Takeover)
2002 04
Official Commercial release of Catch Mind - First Game with in-app purchases model

01
10 million Netmarble users reached
2001 05
Hosted first School Competition in Gaming Industry

01
Launched the first online game publishing business in gaming industry (Lagheim)
2000 11
Launched the first game portal service "Netmarble"

03
Established Netmarble